Year 10 IT Multimedia
Our Year 10 Industrial Technology Multimedia students have officially entered the “Production” stage of their game design project, marking an exciting shift from planning to hands-on development.
In our previous article, we explored the “Pre-Production” phase, where students conducted research, generated and communicated ideas & built foundational skills needed to bring their game concepts to life. With a strong understanding of the design process, students are now putting their plans into action as they begin to develop their games using the Godot engine.
Before advancing to Production, students received personalised feedback on their portfolios and were shown examples of 'A' standard work. This opportunity allowed them to compare their own portfolios, reflect on areas for improvement and enhance their documentation before moving forward. This step has been invaluable in setting a high standard and ensuring that students are prepared for the complexities of game development.
Throughout the “Production” stage, students will document each step in their portfolios, including ongoing evaluations to address any challenges or changes in plans. This continuous reflection allows students to adjust their approach as they go, responding thoughtfully to problems that arise during development.
Here are some examples of the impressive work emerging from their portfolios so far:
- ‘Motus’ - Sofia Mabutas
- ‘Whiskerwood Odyssey’ - Catalina Gutierrez
- ‘Di Molto’ - Daniel Zhang
- ‘The Happiest Day’ - Timothy Cheng
- 'Twilight' - Kyle Lo
As the class progresses, these students and their peers continue to develop valuable skills in planning, problem-solving and project documentation – key areas they’ll need for more complex multimedia projects in the future.
We are eager to see how they handle the creative and technical challenges of production as they work toward their final game prototypes.
Ms Shanai Mifsud
TAS & VET Information and Digital Technology Teacher